Friday
Friday 2 pm to 6 pm
Wreck of the Vlerryn
GM: Neal Tanner
Summary: Tired of polishing bulkheads? Sick of scrubbing power conduits? Feel like making a difference to the galaxy at large? Join the Explorer's Guild! We're always in need of enterprising individuals seeking glory and wealth for exploration and salvage missions. Meet new and interesting people from across the galaxy! Explore alien ruins and abandoned ships! Confront exciting new life forms and new civilizations! And of course: bring home lots and lots of treasure! Minus our fee and any medical/funeral expenses, of course, but that hardly ever happens. Really. Join now and get a spiffy recruit's uniform, complete with the official Explorer's red shirt!
Beginner friendly - no experience needed, willing to teach new players
Game System: AAIS - Amazing Adventures in Space
Official Game Website: http://dustpangames.com/
Rating: Teen - for children ages 16 and up
Please bring: Dice and pencils.
Spots available: 6 of 6
Friday 2 pm to 4 pm
Friday 4 pm to 6 pm
Friday 7 pm to 11 pm
Dread Island
GM: Bob Giammatteo
Summary: You wake with your friends after a great party. Immediately things don't feel quite right
Beginner friendly - no experience needed, willing to teach new players
Game System: Dread
Rating: Teen - for children ages 16 and up
Spots available: 5 of 5
The Skeletons
GM: Carolyn Reid
Summary: Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still you watch.
And then one day there is light and motion and you weigh your bearded axe and raise your shield, lusting for the fray, eager to measure your skill against these tomb-robbing children so full of blood. You’ll never be alive again, but in this moment-in the chaos between violation and destruction-you truly live, and you remember what you once were, and you taste the sun.
Beginner friendly - no experience needed, willing to teach new players
Game System: The Skeletons
Rating: Teen - for children ages 16 and up
Spots available: 5 of 6
Friday 7 pm to 9 pm
The Haunted Box
GM: Mina Elwell, AC Medina, Jon Santana
Summary: The Haunted Box is an interactive, immersive horror experience. Soon, it will be available to haunt your house once a month via subscription box, but for now a select few players will have the opportunity to play an advance version of the game during the run of our kickstarter in October. Each team of players will be tasked with finding the source of a haunted doll’s corruption. Perfect for escape room fans, it challenges players to work together to solve the mystery of their doll.
Beginner friendly - no experience needed, willing to teach new players
Game System: puzzle game, narrative
Rating: Teen - for children ages 16 and up
Spots available: 12 of 12
Friday 9 pm to 11 pm
Tower of Madness
GM: Jim Dunaway
Summary: Investigate unspeakable horrors without losing your marbles — literally! The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. Investigate every horrific location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise, the insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world, and eats them last...as their reward.
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/226146/tower-madness
Rating: E10+ - for children ages 10 and up
Please bring: Your metaphorical marbles.
Spots available: 5 of 5
Saturday
Saturday 9 am to 1 pm
Game of Screams
GM: Neal Tanner
Summary: You and your friends have all gathered on Halloween night to play some antique Halloween board game that one of you recently located. It's not like Jumanji was real. What could possibly go wrong?
Beginner friendly - no experience needed, willing to teach new players
Game System: The Strange / Cypher System
Official Game Website: http://thestrangerpg.com/
Rating: Teen - for children ages 16 and up
Please bring: Dice and pencils.
Spots available: 4 of 6
Saturday 9 am to 11 am
Unspeakable Words
GM: Jim Dunaway
Summary: Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game, you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible, but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity, represented by an adorable Cthulhu pawn!
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/24304/unspeakable-words
Rating: E10+ - for children ages 10 and up
Please bring: Your words.
Spots available: 8 of 8
Saturday 11 am to 1 pm
The Village Crone
GM: Jim Dunaway
Summary: Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/175592/village-crone
Rating: E10+ - for children ages 10 and up
Please bring: Your witch hat if you have one.
Spots available: 4 of 4
Saturday 2 pm to 6 pm
Treat or Trick!
A 5th edition Dungeons & Dragons adventure
GM: Carolyn Reid
Summary: You've arrived at the small town of Willowton for the Reaping Day festival. Dressed in costume, carve some pumpkins, and enjoy the fun carnival games!
Beginner friendly - no experience needed, willing to teach new players
Game System: 5th Edition Dungeons & Dragons
Official Game Website: https://dnd.wizards.com/
Rating: Teen - for children ages 16 and up
Please bring: A pencil, a set of polyhedral dice if you have them. You may also bring a 3rd level character if you wish but there will be pregens provided as well.
Spots available: 5 of 6
Saturday 2 pm to 4 pm
Betrayal at House on the Hill
This event is canceled. Apologies for the late notice!
We will have a copy available for people to pick up and play.
GM: Nene Joslyn
Summary: Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
NOTE: Game can take up to 4 hours and may run until 6pm.
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/10547/betrayal-house-hill
Rating: E10+ - for children ages 10 and up
Spots available: 4 of 6
Saturday 4 pm to 6 pm
The Haunted Box
GM: Mina Elwell, AC Medina, Jon Santana
Summary: The Haunted Box is an interactive, immersive horror experience. Soon, it will be available to haunt your house once a month via subscription box, but for now a select few players will have the opportunity to play an advance version of the game during the run of our kickstarter in October. Each team of players will be tasked with finding the source of a haunted doll’s corruption. Perfect for escape room fans, it challenges players to work together to solve the mystery of their doll.
Beginner friendly - no experience needed, willing to teach new players
Game System: puzzle game, narrative
Rating: Teen - for children ages 16 and up
Spots available: 11 of 12
Saturday 7 pm to 11 pm
Dread Village
GM: Bob Giammatteo
Summary: A small band of elite forces are takes with recovering data from a derelict lab.
Beginner friendly - no experience needed, willing to teach new players
Game System: Dread
Rating: Teen - for children ages 16 and up
Spots available: 3 of 5
Saturday 7 pm to 9 pm
Nevermore
GM: Jim Dunaway
Summary: Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...nevermore. Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/173047/nevermore
Rating: E10+ - for children ages 10 and up
Please bring: Your best raven sounds.
Spots available: 3 of 5
Saturday 9 pm to 11 pm
Tower of Madness
GM: Jim Dunaway
Summary: Investigate unspeakable horrors without losing your marbles — literally! The veil between worlds in thinning, an ancient horror is awakening, and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknowable truth before the world ends — or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, and be stout of heart and strong of mind for only then will you discover how to seal the gates and save humanity. In Tower of Madness, a three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction in this high-tension, push-your-luck dice game of Lovecraft-inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, whether adding to your discovery total, gaining you spells and knowledge that man was not meant to have, or gaining madness; drop one of the three DOOM marbles, however, and you summon Cthulhu and end the game. Investigate every horrific location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most discovery points is declared the hero and wins the game. Otherwise, the insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world, and eats them last...as their reward.
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/226146/tower-madness
Rating: E10+ - for children ages 10 and up
Please bring: Your metaphorical marbles.
Spots available: 4 of 5
Sunday
Sunday 9 am to 11 am
Zombie Dice
Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.
Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
Beginner friendly - no experience needed, willing to teach new players
Official Game Website: https://boardgamegeek.com/boardgame/62871/zombie-dice
Rating: E10+ - for children ages 10 and up
Spots available: Unlimited